60 Frames Per Minute & Philhelmon

Here's a pretty spot-on analysis of a game I wrote the music for with Portly Pig Studios that qualifies as "Software Art." The writer discusses the concept and purpose of the game and aptly concludes,

"Sixty Frames Per Minute” breaks many of theconventional rules of gaming, and forces us to reconsider its production as something other than entertainment, as part of a discourse of art and as part of an experience that requires thoughtful participation in order to fully engage with its unique virtual space."

You can read the rest of this blogger's thoughtful post by clicking HERE. 

In other news, I've been working away on Philhelmon's new album to be titled "Perpetuum Immobile" with Henk. I've been intent on using some of the other talented friends and musicians that are at my disposal, and have managed to get them on the first song already.

Leave a comment